Sunday, 4 July 2021

AoS: Soulbound, Steam & Steel


Its been a while since I did a post but we have been busy making games over at Cubicle 7. Here are three pieces I did for the AoS: Soulbound RPG 'Steam & Steel' PDF. A big thank you has to go out to Producer Emmet Byrne, who chipped in along the way, from concept to final tweaks, and to Elaine Lithgow, head writer, for her ideas, like all work in C7, these pieces are the work of a few minds not one. Thanks too has to go to the graphic designer Rory McCormack who makes me look good and all the other artists, writers and creative ppl who contribute to a book like this. As for the game:

"Aether-powered Kharadron sky-ships soar through the clouds, Corsair wolf-ships cut through the waves armed with monster-hunting harpoons, and helblaster volley guns erupt from the walls of the Free Cities. The cogs of war are ever-turning, and the Mortal Realms are in need of talented smiths."

More here: 

Wednesday, 12 May 2021

The end of Castle Wittgenstein

 An illustration from a good few months ago. Showing the end of Castle Wittgenstein at the finale of the Death on the Reik. Was a blast doing such a dramatic viewpoint. Worked on this one with the Producer Padráig Murphy, so thanks has to go to him for giving me a hand here!

Saturday, 1 May 2021

Refuges of the Realms Cover

Another recent cover done for another one of our games over at Cubicle 7 entertainments, this time 'Refuges of the Realms' in the age of sigmar universe. As always this isn't really mine alone, but the work of the few. Thanks has to go to the Producer, Emmet Byrne, who I have been slowly developing the world of Age of Sigmar a piece at a time. Also to Rachael Macken for the graphic design. And for the many talents that go to creating these books.

As for the book:

Refuges of the Realms presents nine refuges to use in your campaign, as well as items, stat-blocks, and adventure hooks to support these new locations. The refuges include not only the forces of Order, but also Death and Destruction subfactions who don’t mind crossing allegiances for their own benefit. In even the most inhospitable lands, the party can find allies — but they must fight hard if they want these sanctuaries to last.

More here:

Sunday, 18 April 2021

Altdorf Crown of the Empire Interiors


Here is some of the work I did for the recent 'Altdorf Crown of the Empire' book over at Cubicle 7 Entertainment. Was great having a chance to take a stab at what the city of Altdorf was like after doing the cover. Thanks has to go out to producers Dave Allen for his font of knowledge and support on this, and to Padraig Murphy on the design ideas shield of Altdorf. Of course it would only be a jumble of words & images without the graphic design of Rachael Macken. And finally to the large group of people, from writers to artists, who bring these books to life.

As for the book itself:

Altdorf is the capital city of the Empire and the birthplace of Sigmar Heldenhammer. It is the most populous city in the Old World, and the site of several famous and majestic landmarks. The Imperial Palace and the Grand Cathedral of Sigmar are monumental edifices, larger than whole districts of smaller cities. The Colleges of Magic tower over the banks of fog that blow in off the Reik, venting gouts of sorcerous fire and fume. Altdorf has another side to it, in the teeming rookeries of the East End and the bustling Dockland to the north, gangland intimidation and revolutionary fervour are felt more keenly than the word of Sigmar’s priests, or the rule of the Emperor’s laws.

More here:

Friday, 9 April 2021

Warhammer Age of Sigmar Soulbound: Through Fire and Smoke Cover

 The adventure I did the cover over at Cubicle 7 Entertainment was released recently! Thanks has to go out to producer Emmet Byrne for letting me loose on this one. And all the rest of the creative talent that bring these to print/PDF. More about the game here:

"The sounds of battle echo off the ruined walls of a desecrated keep. Unnatural blizzards blind warriors locked in mortal combat, even as their blood turns the white snow to a bloody red. Heroes stumble through dark caves, harried by enemies on all sides as noxious gas chokes the life from them. "

You can find more here:

Saturday, 3 April 2021

Shadows in the Mist- Age of Sigmar

Balancing the Scales Cover

The Vault

Signs of Sickness- The start of the plague

Spreading of Sickness

Escape on the Blackfin

We have been mad busy over at Cubicle 7 Entertainment with lots of recent releases. Here are some of the pieces I have done for Age of Sigmar Shadows in the Mist series of games. Showing various parts and scenes within the great city of Anvilgard. 

The thanks has to go out to the rest of the creative team who make these things a reality. Firstly the producer, Emmet Byrne, for giving me the freedom to try out new things and helping to make sure it all fits into the Age of Sigmar world. Also to Rory McCormack the graphic designer who has made the books into the real beauties they are. And to the rest of the creative team of writers and artists whom Im just a small part of.

As for the "Shadows in the mist" book series:

"There is a rot in the heart of Anvilgard. While the Anvils of the Heldenhammer looked outward, a cabal of Aelven outcasts has taken root within the city. Known as the Blackscale Coil, this mysterious group has infiltrated every facet of Anvilgard’s society, and seeks to make the city their own. But the Coil is not all there is to worry about – an even greater threat lurks in the mist…"

More here:

Saturday, 27 March 2021

Altdorf Crown of the Empire cover is out!

The cover I did for our, Cubicle 7 Entertainments upcoming Altdorf region guide book has just been released as part of a competition, which you can see more in the link below.

Thanks has to go first off to the producer Dave Allen for his help and ideas along the way, from conception to final tweaks. Also to Sam Manley who did work on the action figures. And to Rachael Macken for the graphic design. And ofc to the many many creative people involved in one of these books, its great to be part of such a hive of creativity we have going on there. 

As for the book itself:

Altdorf: Crown of the Empire is a fascinating and entertaining 224-page guidebook to the capital. Standing on the confluence of two of the greatest rivers in the Empire, Altdorf is a nexus of power: government, religion, magic and military. 

More here:

Sunday, 14 March 2021

Grim Harvest 40K


Original Illustration


Another part of Cubicle 7 Entertainments 40K Litanies of the Lost book has just had its cover art released and it was done by yours truly.  Its been really cool mixing my interest in archaeology with 40K's horrid future. Here you can see a mix of terrace farming, puquios and chinese dragon backbone machines with 40K models and grim aesthetic. Thanks has to go to the producer Zak Dale Clutterbuck for allowing me to explore with this one.  Also thanks has to go to Rachael Macken for designing the cover around the image and the many other creatives who worked on the interior of the book:

More about the book:

Grim Harvest is an investigation-focused adventure that asks the players to resolve a millennia old philosophical argument between the Ecclesiarchy and the Adeptus Mechanicus, all whilst discovering the mysterious truth of the deadly threat a simple farming settlement faces. 

More here:

Saturday, 6 March 2021

Vow of Silence Cover- Warhammer 40K

My initial Illustraction

Rachael Mackens Cover

Our, Cubicle 7 Entertainments, newest 40K book which  I did the cover for is now open for pre-orders! Its always fun taking a stab at the grim darkness of 40K's future! Thanks has to go to the producer Zak Dale Clutterbuck for the initial idea session and for the back and forth as it developed.  Also thanks has to go to Rachael Macken for designing the cover around the image and the many other creatives who worked on the interior of the book:

More about the book:

Something terrible has happened at the silent monastery Hephesteum’s Rest, but it's monks aren’t talking....

More here:

Sunday, 21 February 2021

Sketch Dump

Shape sketch

Initial Sketches

Horror Sketch

Some sketches done over the last few months, exploring different styles, narration & light.

Sunday, 7 February 2021

Wrath & Glory: Forsaken System Player’s Guide, 40K

Agri World

Mining on Avachrus

Silo Agri world

Knight Parade, Knight world

Only have time to post about once a month nowadays, so good bit behind things. Catching up, here are some recent pieces I did for our, Cubicle 7 Entertainments, Wrath & Glory: Forsaken System Player’s Guide recently. 

Alot of the credit has to go out to the producer Zak Dale Clutterbuck for giving the time to find a unique way of describing the world of 40K.  And of course not to forget, all the other creatives who worked on the game, from the graphic design, to writers, editors, other artists and many other creative inputs involved who made it come to life. As for the game:

Cut off from the might of the Imperium by the Great Rift, and beset on all sides by the daemonic forces that emerge from the tear in reality, the Gilead System stands as a bastion of faith in the Emperor. Unable to call for reinforcements or escape the System, the citizens of these planets fight to preserve the Imperial Creed as they battle back the vile xenos, corrupted renegades, and foul daemons that assail them.

More here:

Friday, 8 January 2021

Some recent Warhammer Fantasy Pieces

Karak Azgaraz Gate

Mootland- got to stretch the old archaeology muscles for this one

The Dread wood- its great to just do an illustration sometimes like this one

Luitpoldstrasse- its been a while since I had the chance to do a figural piece like this one, was alot of fun

A bit behind things in posting, but here are some recent pieces I did for our, Cubicle 7 Entertainments, WFRP archives of the Empire that was released last month. Thanks has to go out to Pádraig Murphy the producer on this for letting me have some fun on these pieces.  And to all the other creatives who worked on the game, from the graphic design, to writers, to other artists and many other creative inputs involved who made it come to life. As for the game:

 A fascinating and diverse collection of articles on topics that cover the length and breath of the Old World. The first volume focuses on the other species, Dwarfs, Elves and Halflings, whose presence enriches (or enrages) the world of Warhammer Fantasy Roleplay. Volume I details new locations, careers, and NPCs perfect for inclusion in your next WFRP adventure.

More here

Friday, 18 December 2020

Duty Beyond Death Out now!

 Cubicle 7 Entertainment 'Duty Beyond Death' is out now! I did the cover art for this great adventure, I  love 40K for that tech horror vibe it has going on, its great fun playing in that sandbox! As for the game:

Duty Beyond Death: something has gone nightmarishly wrong at the Pakthertius Servitor Manufactorum — investigate to discover its arcane technological secrets, and try to be the first to emerge alive! 

Art direction & produced by Zak Dale Clutterbuck,  graphic design by Rachael Macken, along with many more talented artists, writers and other creatives who helped make the book a reality. You can get the PDF now or find out more about the game here:

Friday, 4 December 2020

Age of Sigmar, Starter set- Final pieces

My final batch from Age of sigmar starter set. These ones were such a blast, as they are all part of one sequential story/adventure, journeying deep under brightspear and eventually coming out for the grand finale. I loved going on this journey with the players, using the colours, lighting, and compositional elements, building up tension slowly to the final action packed ending. Also got to design some cool spaces, the age of sigmar setting has much potential for imaginative ideas!

These images were all for the recently released starter set, which helps players enter the world of Age of Sigmar.  Not only do you get a complete learn-as-you-play adventure, you also get a guide to the city of Brightspear and eight new one-page adventures. 

Art direction & produced by Emmet O' Bryne, written by Jacob Rogers, graphic design by Rory McCormick, along with many more talented artists, writers and other creatives who helped make the book a reality. You can get the PDF now or find out more about the game here:

Tuesday, 24 November 2020

Middenheim: City of the White Wolf out now!

Cover for the Middenheim city guide

One of the bridges into Middenheim

Crowds push their way into the city of Middenheim

Streetview of the city 

The famed hazardous cheap way up to the city, via its chair lifts

Ancient Earthwork at Middenheim

The Morrspark cemetery at the city

Guard dog for the interior

Wanted posters

Here are the images I did for our, Cubicle 7 Entertainments, recently released Middenheim City of the White Wolf. This was such an amazing project to be part of! From the cover to lots of interior pieces of the city, I got to dig in deep into the world building of this amazing Warhammer city. From doing this sort of thing on my own, where I used to do lots of sketches, paintings and maps building up my own cities, to now getting to do this professionally, I am very lucky that in Cubicle 7 I have had this dream come true. 

But no project is the work of one man, and I had some great creative input by Dave Allen, Andy Law & Padraig Murphy. The book was written by Graeme Davis, Dave Allen, Jum Bambra, Sean Masterson. Graphic design by Rachael Macken. As well contributions by many more great artists and creative people! As for Middenheim:

 Famed for its impregnability, set atop the mighty Fauschlag, struck flat by Ulric’s fist, Middenheim commands authority over all who stand beneath its towering presence. Hewn from living rock by peerless Dwarf skill, it is a striking fortress city where Ulric, the God of War, Winter and Wolves, reigns supreme. The sacred Eternal Flame burns pure and bright, in the heart of a city famed throughout the Old World, riven by dark cults, clambering merchants, and seditious schemers. Middenheim has little room for heroes, and less time for wasters, but for canny opportunists with the will and grit to carve a small piece of something better? Well, they might stand a chance.

More here:

Saturday, 14 November 2020

Óenach Cruachain- early medieval seasonal assembly at Rathcroghan

Final painting

Model made using displacements maps from scans of landscape

I am so proud to show you a recent piece commissioned by the Rathcroghan Visitor Centre. It shows rathcroghan during the early middle ages at a time of a seasonal assembly or Óenach. Painted over a 3D model using displacement maps from scans of the landscape for accuracy and based on research into early medieval archaeology it was an absolute joy having a chance to create a greater early medieval irish landscape like this. 

 Its an amazing area, you have so much archaeology in one area, both old and newer. From prehistory you have the iron age barrows, daithi mound and standing stone, the linear earthworks called the Mucklaghs (shown on the left),  a courtomb and the rathcroghan mound, which I have done a reconstruction of myself in the past for Roscommon Co Co. From the early middle ages you have cashels (stone walled ringforts), raths(earthen bank ringforts) of various sizes, from one bank to multiple and their adjoining field systems based on excavated examples. You can also see a small church and its enclosure shown on the lower right of the image. In my opinion, its a perfect example of Irish early medieval life, the respect for the old, still living on and adapted to by the new.