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Shape sketch |
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Initial Sketches |
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Horror Sketch |
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Agri World |
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Mining on Avachrus |
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Silo Agri world |
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Knight Parade, Knight world |
Only have time to post about once a month nowadays, so good bit behind things. Catching up, here are some recent pieces I did for our, Cubicle 7 Entertainments, Wrath & Glory: Forsaken System Player’s Guide recently.
Alot of the credit has to go out to the producer Zak Dale Clutterbuck for giving the time to find a unique way of describing the world of 40K. And of course not to forget, all the other creatives who worked on the game, from the graphic design, to writers, editors, other artists and many other creative inputs involved who made it come to life. As for the game:
Cut off from the might of the Imperium by the Great Rift, and beset on all sides by the daemonic forces that emerge from the tear in reality, the Gilead System stands as a bastion of faith in the Emperor. Unable to call for reinforcements or escape the System, the citizens of these planets fight to preserve the Imperial Creed as they battle back the vile xenos, corrupted renegades, and foul daemons that assail them.
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Karak Azgaraz Gate |
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Mootland- got to stretch the old archaeology muscles for this one |
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The Dread wood- its great to just do an illustration sometimes like this one |
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Luitpoldstrasse- its been a while since I had the chance to do a figural piece like this one, was alot of fun |
A bit behind things in posting, but here are some recent pieces I did for our, Cubicle 7 Entertainments, WFRP archives of the Empire that was released last month. Thanks has to go out to Pádraig Murphy the producer on this for letting me have some fun on these pieces. And to all the other creatives who worked on the game, from the graphic design, to writers, to other artists and many other creative inputs involved who made it come to life. As for the game:
A fascinating and diverse collection of articles on topics that cover the length and breath of the Old World. The first volume focuses on the other species, Dwarfs, Elves and Halflings, whose presence enriches (or enrages) the world of Warhammer Fantasy Roleplay. Volume I details new locations, careers, and NPCs perfect for inclusion in your next WFRP adventure.
More here
https://www.cubicle7games.com/product/archives-of-the-empire/?fbclid=IwAR0IOAS1dgvRyUDgJuYpBy5aElEZwrRUQRluJAB3jvax1jL0YD-kP4nyt50
Duty Beyond Death: something has gone nightmarishly wrong at the Pakthertius Servitor Manufactorum — investigate to discover its arcane technological secrets, and try to be the first to emerge alive!
Art direction & produced by Zak Dale Clutterbuck, graphic design by Rachael Macken, along with many more talented artists, writers and other creatives who helped make the book a reality. You can get the PDF now or find out more about the game here:
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Cover for the Middenheim city guide |
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One of the bridges into Middenheim |
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Crowds push their way into the city of Middenheim |
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The famed hazardous cheap way up to the city, via its chair lifts |
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Ancient Earthwork at Middenheim |
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The Morrspark cemetery at the city |
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Guard dog for the interior |
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Wanted posters |
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Final painting |
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Model made using displacements maps from scans of landscape |
The cover I did for the upcoming PDF adventure- Hell Rides to Hallt is out! Always fun getting to play in the grim and perilous old world! Produced and art directed by Pádraig Murphy, written by Chris Handley and co-writer David Whitworth. As for the adventure:
Hell Rides to Hallt is an adventure that explores justice, vengeance, and the twisting of old stories and older faiths. On the road to Hallt, with Hexensnacht perilously close and Morrslieb hanging gibbous in an ominous sky, a coach clatters through the night. Inside, a city-soft lawyer scoffs at tales of a headless horseman scouring the lands, taking heads and leaving widows in his wake. Outside, the heavy beat of galloping hooves draws close.
More here over at our website:
Signs up in Moybologue! Great to see the work in situ. See below for more information
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New City- the Sigmarite streets of the new city |
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Spear of Heaven- base of the central tower in Brightspear |
One of the true joys of working in Cubicle 7 is getting to do street scenes like this. A day in a life is what has always pulled me towards RPG's, whole worlds imagined which you get to wonder around and interact with its peoples and environs. Not just play but live in that world for a time.
These images were all for the recently released starter set, which helps players enter the world of Age of Sigmar. Not only do you get a complete learn-as-you-play adventure, you also get a guide to the city of Brightspear and eight new one-page adventures.
Art direction & produced by Emmet O' Bryne, written by Jacob Rogers, graphic design by Rory McCormick. You can get the PDF now or find out more about the game here:
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Brightspears High port, the central port of the city. Was alot of fun designing this one, one of the best things about Age of Sigmar is how far you can go with the imaginative design like this. |
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Design and overview of the city of the brightspear. We went through a few iterations of this design back at the core book before we boiled it down to this final design |
The Warhammer: Age of Sigmar Soulbound Starter Set contains everything needed to have adventures in the Mortal Realms! The Starter Set is chock-full of useful things for your Soulbound game. Not only do you get a complete learn-as-you-play adventure, you also get a guide to the city of Brightspear and eight new one-page adventures — each of these can easily provide a session or two for your group and come with the monsters and information needed to run the adventure (including a few new ones for those of you with the core rulebook). These adventures highlight some of the unique locations in Brightspear, bringing the city to life as a great place to set your first Soulbound campaign.
Another piece for our exciting new release over at Cubicle 7, ‘Blood Tide’. This was one of those pieces where I just set pen (albeit wacom pen) to paper (tablet paper) and it made itself, just came out of the values. This shows an encounter between a flesh eater court ship and the boat of the RPG players, Blackfin. Trt directed and produced by Emmet O'Bryne, and written by Jacob Rogers, graphic design by Rory McCormick. More about the adventure here:
Another recent cover for one of our newly released adventures over at Cubicle 7. Anything to do with the city of Anvilgard and Im having a blast. Art directed and produced by Emmet O'Bryne, written by Jacob Rodgers. As for the adventure:
The city of Anvilgard is under threat: Ghoul-infested ships prowl the Searing Sea and attack any vessels that leave port; the aggressive growth of the surrounding jungle threatens to choke the city, and pustulent abominations of Nurgle have washed up in the harbour. Now a Kharadron airship carrying vital supplies has gone missing, thought to have crashed and drowned below the waves. The sun rises red on the City of Scales, bearing the ill omen of the Blood Tide…
More here:
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Graphic design of cover done by Rachael Macken |
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The Illustration I did |
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Chamon- Realm of metal |
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Ghur- The realm of beasts |
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Ghyrian- Realm of Life |
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Hysh- Realm of Light |
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Ulgu- Realm of Shadows |