Sunday, 26 January 2020

Roman Birdoswald- Hadrian wall

Birdoswald East Gatehouse

Birdoswald West Gatehouse

Early Birdoswald Barracks

Late Birdoswald Barracks


Lighting and colour options for the East Gatehouse- painted in Photoshop

3D models created by English Heritage 


A series of illustrations done for English heritage in 2018. It was done for a guidebook on Birdoswald Barracks along the Hadrian wall. Expert advice given by Carlos Lemos and historians of English heritage. Illustrations showing the east and west gatehouses and also smaller illustrations of the barracks in the 1st century AD and then later in its history, in the 3rd century AD. Working with English Heritage is great teamwork, as they provide the 3D models, and the expert advice and you add light, colour, additional texture, figures and story and together with feedback from them, create the final putting it all this together.

More about Birdoswald can be found here:

https://en.wikipedia.org/wiki/Banna_(Birdoswald)

Sunday, 19 January 2020

Old Character Thumbnails

Thumbnails from a Personal Viking Rus Game, 2018, I believe each was done in about 15 mins each
15 min Thumbnails from a Personal Viking Rus Game, 2018

15 mins Thumbnails from a Personal Viking Rus Game, 2018

Thumbnails from a Personal Viking Rus Game, 2018, I believe these took a bit more like 20-25 mins each

Another trip down memory with more little thumbnails, this time character ones. I believe these were all done in about 15-20 mins each, was a great way of exploring character options quickly which I picked up while doing the Character design course with Kory Hubbell over at Game Art Institute back in 2018

Old Colour/Mood sketches- a trip down memory lane


Little Colour & Light explorations while I studied cultures from around the world as well as some landscapes

More explorations of cultures around the world, as well as scenes, some of these I think I spent over 2 hrs on, maybe even 3 hrs, been a while!

Rus Viking game- personal project, establishing vibe to the game, then exploring different modes for some scenes, befores and afters, one of these shows a sketch which I added another 30 mins to an hour ontop of

Little 15 mins colour & light mood explorations, trying different colour combinations to see how subtel additions of colours can alter the mood
Recently I was doing a presentation in work, during the prep for which I realised I had aload of these old colour sketches lying around which I have never shown, I thought it would be cool to let the best of them see the light of day. I do alot of this kind of thing nowadays in work so it was also great to see where I came from to compare to now.

These were daily practice sketches I did for years, while I read about the architecture, archaeology, costume, geography and some vehicles from various cultures. Of course I did  buckets of other sketches, studies, character pieces, all done in the hope of internalizing alot of this. In these though, I was experimenting with different kinds of lighting scenarios, materials, compositions, perspectives, colours, value keys and moods, all the while doing Nathan Fowkes courses in schoolism

These were mostly done in an hour, but some were done in as little as 15 mins while others 30 mins, and others in the 1-2-3 hrs mark. Was a great little exercise which it helped me hugely and provided a very solid base for me that I wouldnt be able to do the work I do now without it.

Sunday, 12 January 2020

Three Feathers


An older piece, one of the pieces I did for Rough Nights & Hard Days game in Warhammer Fantasy Roleplay all those months ago now over at cubicle 7, the company I have the great pleasure to work for

Friday, 20 December 2019

Victorian Film Noir


As some of ye may have noticed I have been playing with Victorian settings for the last while off and on. Just love the mood and feel of the period, and I keep finding more inspiration in it. At the moment listing to "Confessions of an Opium eater" and recently been binging on 'Sherlock Holmes', would love to do a story mixing the two, maybe making Victorian Film Noir, is there such a thing?

Saturday, 14 December 2019

Schloss Grauenberg sketch & Final


Another behind the scenes, showing the initial line drawing and then final for the Midnight Elope at Schloss Grauenberg done for my colleagues over at Cubicle 7, it was for our Rough Nights & Hard Days game in the Warhammer Fantasy Roleplay universe. More about the game here:

https://www.cubicle7games.com/product/rough-nights-hard-days/

Saturday, 7 December 2019

Podington Medieval Manor reconstruction


Recently I had the honor of reconstructing what the 12th-13th century medieval manor of Podington may have looked like. Done on behalf of Context One Archaeology who excavated the manor near the coast of dorset, off Putton Lane, just outside Weymouth. Expert guidance given by the kind and enthusiastic Dr. Cheryl Green with further guidance given by the rest of the team at Context One Archaeology

The main house was a large cross passage house, across from this a single cell open hall structure, which interestingly had an infant burial beneath, a common practice in the medieval period. The third building shown here is another stone building, there was another building but this was a ruin at this time and behind the middle building shown here so not visible.

The walls were of a local stone called cornbrash with forest marble as quoin stones. The roof tiles were cotswold slates, capped by more elaborate inverted V shaped ridge tiles, with triangular knife cut crests in a cocks cromb effect, these were partly glazed giving a thin olive green colour.

A sample of some other interesting finds at the site were the holloway shown as a path the behind the houses with a horse and cart on it, these were roads that with heavy use over the centuries started to become deeper until sunken in the ground. There was also signs of ploughing found shown above the houses, fish net weights shown in fish net mending on the corner of the last house right and much more besides.

Sunday, 1 December 2019

Inn on the Reik


Another behind the scenes, showing the initial line drawing and then final painting for three feathers Inn for Cubicle 7's Rough Nights & Hard Days in the Warhammer Fantasy Roleplay universe. More about the game here:

https://www.cubicle7games.com/product/rough-nights-hard-days/

Thursday, 21 November 2019

Tuesday, 12 November 2019

Putton Lane Reconstruction



A recent reconstruction I did is about to be launched at the end of the month. If you are in the Dorchester region it would be worth popping in. Look here for more:

https://news.dorsetforyou.gov.uk/archaeological-events/events/dayschool-planning-and-archaeology/

Friday, 8 November 2019

Gainsthorpe Deserted Medieval Settlement


Gainsthorpe Deserted Medieval Settlement, is one of the most impressive deserted medieval settlements in the UK, was a piece commissioned by English Heritage a few months back. You may notice the difference of the black shadow central area vs the outlying parts dshown in hatching only. This was done to show the difference between parts under the ownership of English heritage (black shadow areas) vs those in private hands(hatching areas).

This was an amazing site to try to reconstruct, its always a pleasure to get to do full settlements like this. The illustration was started by coming a drone image and maps of the buildings and street overlayed to ensure accuracy. This was then hand drawn over with 3 pt perspective to give elevation and work out texture, form, set dressing etc. The site had such a variety of buildings from; dovecots, to windmills, fishponds, to various forms of farming houses, church and its graveyard, to even a manor house and ancillary buildings in the upper left hand section of the black shadow region.

More can be read about the site here:

https://www.english-heritage.org.uk/visit/places/gainsthorpe-medieval-village/history/

Wednesday, 23 October 2019

Slaughter in Spittlefeld




Ubersreik Adventure: Slaughter in Spittlefeld that I did the cover illustration is just out! Done for the great company
I work for Cubicle 7 Entertainment. Art direction by Emmet Byrne and teamed up on the design with Kovács Dániel, his great map of our shared design can be found inside this great PDF adventure. The PDF can be found here:

Friday, 18 October 2019

Scollands Hall, Richmond Castle


Another piece done for English Heritage showing the hall in Richmond castle close up and in the 14th century, rather than the earlier 11th century piece shown previously (here https://bit.ly/2nXP2RD). This time we get up close and personal with the people of the 14th century, as they eat and chat in the hall, wait outside before being allowed in or tally the goods downstairs in the store house. All the costume shown is drawn from 14th century material and shows different clothing worn by different classes and genders. Architectural features include the amazing entrances, shutters with panes of glass, chimney & louvre, emblems on the windows themselves, genuine medieval wall paintings in the hall itself and even different stonework around the doorway showing the history of the different phases of building the structure. Being able to do 2 illustrations showing different periods and aspects of one site was great, one that you dont always get to do.

Saturday, 12 October 2019

Castle Grauenberg- Rough Nights & Hard Days



Just another behind the scenes, showing the initial line drawing and then final painting for castle Grauenberg for Cubicle 7's Rough Nights & Hard Days. More about the book here:

https://www.cubicle7games.com/product/rough-nights-hard-days/  

Saturday, 5 October 2019

Richmond Castle, English Heritage


Richmond castle as it would have been seen in the 11th Century, commissioned by English Heritage a few months back. The image shows the castle as it would have looked like just after it was first built by the early Norman conquerors of England. It was built by Alan Rufus, Duke of Brittany, to control the north for Normans. And once again shows the term "Norman" shouldnt be used, as it was a northern French invasion of England and all over northern France they came, even Flemish from the lowlands.

This was a great project to work on as English heritage have full time historians who research for your illustration. Which is great as it adds a whole another layer to the image, as that person can spend the time digging deep into the research and so I also learn alot from the experience. So aspects like three different kinds of wattle fencing, several different styles of housing materials, colours of clothing came from this rich research and makes the image much more of a team work experience.

More about the castle can be found here:

https://en.wikipedia.org/wiki/Richmond_Castle

Sunday, 29 September 2019

A grudge comes calling


Just another short 1 hour long daily (ish) sketch, with a couple of hours added ontop after I liked it. Not as finished as I would like it but its supposed to be a sketch in the end. Reading recently about the 16th-17th century Irish in Spain. After the fall of the Gaelic world, many traveled to serve in the Spanish armies throughout their Empire, often returning when a new rising occurred back home. This image was just an idea which came to me while sketching. Many of the Gaelic nobility had a prickly sense of honour and often would bring their grudges with them to the new world.

Sunday, 15 September 2019

Victorian Streets sketch


Taken to exploring and researching about Dublin recently, as I have mentioned before. Thoroughly impressed by how much of a 18th-19th century architecture survives and been using that as inspiration for sketching Here just one of my daily speed paints tidied up somewhat. Tis fun to do this sort of thing, explore, test out ideas and think things through and if it goes wrong through in the bin, as most of them do! This one I liked enough to finish up to show.

Saturday, 14 September 2019

Warhammer Fantasy- Kemperbad- sketch & final


A bit of a behind the scenes for the Kemperbad image, showing the initial sketch and then the final. This was done for Cubicle 7 Entertainment's Rough Nights & Hard Days RPG recently released. I often like to start with black and white like this as its a great way of brainstorming the design of the graphic shapes. Sometimes its just a silhouette but here Im playing with the shadow shapes and working out the rhythm of the elements with something called permutation, where one movement is continued by the next, e.g. each elevator support in a different position, creating a movement. The Book can be found here: https://www.cubicle7games.com/product/rough-nights-hard-days/

Saturday, 7 September 2019

Inn on the Reik


Another interior illustration I did for the recently released Rough Nights & Hard Days by Cubicle 7, based in the Warhammer Fantasy Roleplaying universe. This from the start of the book, showing the inn where the adventure begins...

Friday, 30 August 2019

Gollums Cave


A recent piece done for Cubicle 7 Entertainment upcoming 2nd edition of the 'The One Ring' core rule book.  Which is now available to pre-order here: https://bit.ly/32fzsPJ

This one was a blast to do but was quite the fun challenge to try and design a cave to represent Gollum and the slow gnawing corruption of the ring.

Saturday, 24 August 2019

Midnight Elope Schloss Grauenberg- Rough Nights & Hard Days


 Another interior illustration done for the recently released Rough Nights & Hard Days by Cubicle 7, based in the Warhammer Fantasy Roleplaying universe. This time part of a fun adventure where two young lovers elope while the castle is crawling with all sorts of intruders! 

Sunday, 18 August 2019

The shire


Another piece done for Cubicle 7's 2nd edition of  the core rule book for the 'The One Ring', this time showcasing the shire

Sunday, 28 July 2019

Gravin Maria Ulrike von Liebwitz- Rough Nights & Hard Days


Another pieces for Rough Nights and Hard Days, over at work in Cubicle 7. I dont get to do characters often so this was a real joy. The costume of the period that inspired warhammer fantasy, ielate medieval/early modern/renaissance, is just so elaborate and beautiful, so had plenty of ideas to help me along the way. 

Kemperbad- Rough Nights & Hard Days- Cubicle7


Another image I did for Rough Nights and Hard Days over at my work in Cubicle 7. A bit of back story, Kemperbad is a free town in the Reik, and is built on a cliff, so was alot, I mean ALOT of fun trying to design this one. How could one build onto the side of a cliff, how would the paths between the houses be. Also there was an elevator system, so I had to try to figure out how one would be built with medieval technology, while wrapping these up with nice rhythms. 

Wednesday, 24 July 2019

Castle Grauenberg- Rough Nights & Hard Days


Rough Nights & Hard Days is out! So I can start sharing some work I did for that particular book. Rough Nights & Hard Day is one of the books we recently made over at Cubicle 7 Entertainment Its set in the Warhammer Roleplay universe and this particular image is Castle Grauenberg, the seat of House Saponagtheim, and sits on a rock overlooking the river Bogen. More about the book here in todays blog post over at Cubicle7!

https://www.cubicle7games.com/wfrp-rough-an-almost-ready/?fbclid=IwAR2HgCKwqCSYN-AFuNSqxuhFX847X6y7VcYPIi7AcWDvprW7iRPBlSQ4cMk

Thursday, 18 July 2019

Warhammer Fantasy Roleplay: Power Behind the Throne Companion Cover


Its been a real pleasure working on Warhammer Fantasy Roleplay over the last 10 months or so for cubicle 7, especially when I get the chance to do a cover, like this one for the companion book to the 'Power behind the Throne', third book in the Enemy within campaign.

Of course one of the great things about working in a company is you arent ever alone doing a piece of art, and this one was no exception, the art direction of Andy Law​, my producer, has been fundamental in making this image work. The to and fro of ideas and constructive criticism has only improved my work exponentially, so hats off to him! More about the upcoming up book here:

https://www.cubicle7games.com/wfrp-power-behind-the-throne-enemy-within-campaign/

Saturday, 13 July 2019

Minas Tirith

One of the recent pieces I have done for the company I work( Cubicle 7) and our upcoming 'The One Ring' core book based in Tolkiens Middle earth. Art direction from Emmet Byrne​, whose encouragement, sharp artistic eye and design philosophy has really pushed the art in directions which it would have never gone without him. Also Francesco Nepitello​ the lead writer, has been a big help throughout this image, and many others I am currently doing for The On Ring, the ideas and absolute bottomless well of information he is has been pivotal to producing the quality work we have been doing, he would make Tolkien proud! More here: https://www.cubicle7games.com/torsday-art-reveal/?fbclid=IwAR0K0XiarTIp_7aPn-LeHBcaIEnV2omJRfJGkXZwanbQUu8jyMes_JFWchM

Sunday, 7 July 2019

Victorian Dublin


This could be any Victorian Quay in Ireland or Britain but I was thinking of Dublin specifically while doing this. I have been studying the 19th century alot in the last few months and looking at its artists, especially Grimshaw, while attempting to see if I can capture that mood and feeling, this my latest attempt

Saturday, 6 July 2019

Death on the Reik Companion Cover

Working for cubicle 7 has been a constant blast, but one of the great joys of working there is I am sometimes given covers to do for some of our great books. Here is the cover for Death and the Reik companion book. Before I take credit for all as artists often tend to do, it wouldnt have ended up as good as it did without the great art direction, vigilance and passion of my producer, Andy Law. More info about the book here: https://bit.ly/2LFR5mT

Sunday, 30 June 2019

Luggershall Market Cross


A black and white sketch I did for English Heritage about a year ago. It was to show a market cross in Luggershall, Wiltshire, UK during market day