Friday 19 November 2021

Warhammer Fantasy Roleplay Update

Hospice- Archives of the Empire II, cubicle 7

Outside Altdorf, Empire in Ruins, Cubicle 

The flotilla, , Empire in Ruins, Cubicle 

View of Altdorf Palace, Empire in Ruins, Cubicle 7

Red Teeth-Tavern, Archives of the Empire II, cubicle 7

Margaret-von-Aschendorf, Archives of the Empire II, cubicle 7

Again way behind on my posting! Here is some recently released work from Warhammer Fantasy roleplay done over at Cubicle 7. These are from two WFRP books, Archives of the Empire II and Empire in Ruins. Both were great projects to be part of and the quiet partners in these images were the producers, Dave Allen and Padraig Murphy, both played a pivotal part in the creation of these. 

As for the games themselves. EMPIRE IN RUINS:

In the final part of the five-part series of grim and perilous Warhammer Fantasy Roleplay adventures, a number of threats that the Characters may have thought far behind them reassert their influence. Icons of authority and leadership are found wanting, and the greatest nation in the Old World appears destined to shake itself to pieces. Only by undertaking a dangerous journey can the Characters prevent the ruination of all they hold dear.

Found here:

And WFRP Archives of the Empire II:

A fascinating and diverse collection of articles on topics that cover the length and breath of the Old World. This second volume focuses on those towering walls of muscle and fat, the Ogres, who hail from the Mountains of Mourn but make their home across the Empire and indeed the world. Volume II details new locations, careers, and NPCs perfect for inclusion in your next WFRP adventure.

Found here:

Saturday 9 October 2021

Roscommon Reconstructions

Knockranny Court Tomb

Mihanboy, Portal Tomb    

Some pieces commissioned by Roscommon County Council with funding from the Community Monuments Fund 2020 last year, #CMF20. One is of a Court tomb and the other Portal tomb found in the county. It shows the possible other uses of tombs suggested by archaeologists, other than the usual ritual/burial uses. 

Tombs of the Neolithic and beyond, are most often focused on the tomb part of their name. But there was only ever a small amount ever buried in these places. This raises the question of what did they do with the other people but more importantly for here, is what were the other uses for these sites if burial was only a small part? These sites were often very visible and obvious important to the community, so we have focused here on the communal possibilities of these tombs.

Knockranny Court tomb

Archaeological evidence shows that burials at these sites was only part of their story, as often they only contain a handful of burials, most likely sacred bones, rather than representative of population at large. These sites were often placed near the farmland of the builders sites and often placed in areas already sacred, either with previous activity or natural features. A tradition of narration would have been probable and mostly genealogical, perhaps using the landscape as a prompt in narration. Here we show this as the site is being used as a teaching tool. To teach the new generation about their ancestors and the world they inhabit, and their place in it.  

As for the tombs themselves, court tombs generally had long cairns, usually trapzoidal or rectangular. 25-35m is the common while 40-60m is unusual. Usually the tombs had corbelled roofs, and cairn covering, though there is suggestions that they may have been roofed by timbers too. Courts are often aligned to the rising sun, mostly facing east in the west of Ireland.

Mihanboy Portal Tomb

Portal tombs werent built as tombs as such but were there to display the large stone and show impressive feats of engineering. With the capstone often balanced on the most delicate small points of the uprights supporting it. Usually the upper surface was left natural and weathered while the underside was shaped and dressed. 

These sites may also have been places of ceremony, as liminal spaces between the living and the dead. The perception perhaps that the ancestors weren’t far off and inaccessible but still active. People could have entered a trance like state, to meet these ancestors. Hallucinogenic agents may have been used to reach these transcendent states. Not necessarily though, as long periods of dancing, load music and chanting have been known to induce hallucinations, or another world experience. During these ceremonies they could have had a strong emotional experience separate from the every day life, allowing society to break out of its bonds, for people to act in ways they would not usually.

The clothing  in both of these are based on the alpine find of Otzi, a wounded man who died crossing the alps and was frozen for millennia. Besides this these clothes were altered and added to based on evidence from historical & modern evidence from hunter gather & farming groups around the world. There is also an element of local in the clothing, with local animals of the time used, like fox, bear, wolf, goat, dexter cow etc.

Saturday 2 October 2021

More Victoriana!


Another piece from Victoriana was released in an interview by producers, Emmet Byrne & Zak Dale-Clutterbuck! We are working away in the background the whole time on this game and I have to say, what the team is coming up with, is really great, cant wait to show more! You can find out more about the game and what we are up to with this excellent interview I mentioned:

Sunday 12 September 2021

WFRP Horned Rat pieces


The picket before the Brass Keep

The Brass Keep
In the mountains

I am way behind on posting here, so apologies but its hard to make time. Anyways, here are some recent pieces I did for the Horned Rat, its always fun taking a wander around the world of Warhammer fantasy. I worked quite closely with the producers Padraig Murphy & Dave Allen on these, so a big thanks has to go to them for chipping in ideas, notes and direction. Also thanks has to go to all the rest of the creative team that brought this game to life. As for what this game is about:

"In the penultimate volume of the five-part series of grim and perilous Warhammer Fantasy Roleplay adventures, the tables are turned as enemies that have pursued the Characters since the beginning of the epic campaign are forced to defend themselves. The time is right to uncover their schemes and break apart their organisation. The Characters cannot afford to relax their guard and celebrate their victories, as a new threat emerges from beneath their feet."

You can find out more, and purchase the game here:

Friday 6 August 2021

Victoriana announced!


In the last few months we at cubicle 7 have been working on our own IP, so Im proud to show off one of my first pieces done for the upcoming game! Its been a real pleasure to work our version of Victorian London, with its unique blend of steampunk, waning magic and historical accuracy. 

Thanks has to go to the producer Zak Dale Clutterbuck who has been a big help throughout. One of the great things about working in an RPG company is getting to be one of the first to read the book, so a big shout out to the writer Walt Ciechanowski , for doing such a great job. Speaking of which, here is a recent blog post by Walt:

Sunday 4 July 2021

AoS: Soulbound, Steam & Steel


Its been a while since I did a post but we have been busy making games over at Cubicle 7. Here are three pieces I did for the AoS: Soulbound RPG 'Steam & Steel' PDF. A big thank you has to go out to Producer Emmet Byrne, who chipped in along the way, from concept to final tweaks, and to Elaine Lithgow, head writer, for her ideas, like all work in C7, these pieces are the work of a few minds not one. Thanks too has to go to the graphic designer Rory McCormack who makes me look good and all the other artists, writers and creative ppl who contribute to a book like this. As for the game:

"Aether-powered Kharadron sky-ships soar through the clouds, Corsair wolf-ships cut through the waves armed with monster-hunting harpoons, and helblaster volley guns erupt from the walls of the Free Cities. The cogs of war are ever-turning, and the Mortal Realms are in need of talented smiths."

More here: 

Wednesday 12 May 2021

The end of Castle Wittgenstein

 An illustration from a good few months ago. Showing the end of Castle Wittgenstein at the finale of the Death on the Reik. Was a blast doing such a dramatic viewpoint. Worked on this one with the Producer Padráig Murphy, so thanks has to go to him for giving me a hand here!

Saturday 1 May 2021

Refuges of the Realms Cover

Another recent cover done for another one of our games over at Cubicle 7 entertainments, this time 'Refuges of the Realms' in the age of sigmar universe. As always this isn't really mine alone, but the work of the few. Thanks has to go to the Producer, Emmet Byrne, who I have been slowly developing the world of Age of Sigmar a piece at a time. Also to Rachael Macken for the graphic design. And for the many talents that go to creating these books.

As for the book:

Refuges of the Realms presents nine refuges to use in your campaign, as well as items, stat-blocks, and adventure hooks to support these new locations. The refuges include not only the forces of Order, but also Death and Destruction subfactions who don’t mind crossing allegiances for their own benefit. In even the most inhospitable lands, the party can find allies — but they must fight hard if they want these sanctuaries to last.

More here:

Sunday 18 April 2021

Altdorf Crown of the Empire Interiors


Here is some of the work I did for the recent 'Altdorf Crown of the Empire' book over at Cubicle 7 Entertainment. Was great having a chance to take a stab at what the city of Altdorf was like after doing the cover. Thanks has to go out to producers Dave Allen for his font of knowledge and support on this, and to Padraig Murphy on the design ideas shield of Altdorf. Of course it would only be a jumble of words & images without the graphic design of Rachael Macken. And finally to the large group of people, from writers to artists, who bring these books to life.

As for the book itself:

Altdorf is the capital city of the Empire and the birthplace of Sigmar Heldenhammer. It is the most populous city in the Old World, and the site of several famous and majestic landmarks. The Imperial Palace and the Grand Cathedral of Sigmar are monumental edifices, larger than whole districts of smaller cities. The Colleges of Magic tower over the banks of fog that blow in off the Reik, venting gouts of sorcerous fire and fume. Altdorf has another side to it, in the teeming rookeries of the East End and the bustling Dockland to the north, gangland intimidation and revolutionary fervour are felt more keenly than the word of Sigmar’s priests, or the rule of the Emperor’s laws.

More here:

Friday 9 April 2021

Warhammer Age of Sigmar Soulbound: Through Fire and Smoke Cover

 The adventure I did the cover over at Cubicle 7 Entertainment was released recently! Thanks has to go out to producer Emmet Byrne for letting me loose on this one. And all the rest of the creative talent that bring these to print/PDF. More about the game here:

"The sounds of battle echo off the ruined walls of a desecrated keep. Unnatural blizzards blind warriors locked in mortal combat, even as their blood turns the white snow to a bloody red. Heroes stumble through dark caves, harried by enemies on all sides as noxious gas chokes the life from them. "

You can find more here:

Saturday 3 April 2021

Shadows in the Mist- Age of Sigmar

Balancing the Scales Cover

The Vault

Signs of Sickness- The start of the plague

Spreading of Sickness

Escape on the Blackfin

We have been mad busy over at Cubicle 7 Entertainment with lots of recent releases. Here are some of the pieces I have done for Age of Sigmar Shadows in the Mist series of games. Showing various parts and scenes within the great city of Anvilgard. 

The thanks has to go out to the rest of the creative team who make these things a reality. Firstly the producer, Emmet Byrne, for giving me the freedom to try out new things and helping to make sure it all fits into the Age of Sigmar world. Also to Rory McCormack the graphic designer who has made the books into the real beauties they are. And to the rest of the creative team of writers and artists whom Im just a small part of.

As for the "Shadows in the mist" book series:

"There is a rot in the heart of Anvilgard. While the Anvils of the Heldenhammer looked outward, a cabal of Aelven outcasts has taken root within the city. Known as the Blackscale Coil, this mysterious group has infiltrated every facet of Anvilgard’s society, and seeks to make the city their own. But the Coil is not all there is to worry about – an even greater threat lurks in the mist…"

More here:

Saturday 27 March 2021

Altdorf Crown of the Empire cover is out!

The cover I did for our, Cubicle 7 Entertainments upcoming Altdorf region guide book has just been released as part of a competition, which you can see more in the link below.

Thanks has to go first off to the producer Dave Allen for his help and ideas along the way, from conception to final tweaks. Also to Sam Manley who did work on the action figures. And to Rachael Macken for the graphic design. And ofc to the many many creative people involved in one of these books, its great to be part of such a hive of creativity we have going on there. 

As for the book itself:

Altdorf: Crown of the Empire is a fascinating and entertaining 224-page guidebook to the capital. Standing on the confluence of two of the greatest rivers in the Empire, Altdorf is a nexus of power: government, religion, magic and military. 

More here:

Sunday 14 March 2021

Grim Harvest 40K


Original Illustration


Another part of Cubicle 7 Entertainments 40K Litanies of the Lost book has just had its cover art released and it was done by yours truly.  Its been really cool mixing my interest in archaeology with 40K's horrid future. Here you can see a mix of terrace farming, puquios and chinese dragon backbone machines with 40K models and grim aesthetic. Thanks has to go to the producer Zak Dale Clutterbuck for allowing me to explore with this one.  Also thanks has to go to Rachael Macken for designing the cover around the image and the many other creatives who worked on the interior of the book:

More about the book:

Grim Harvest is an investigation-focused adventure that asks the players to resolve a millennia old philosophical argument between the Ecclesiarchy and the Adeptus Mechanicus, all whilst discovering the mysterious truth of the deadly threat a simple farming settlement faces. 

More here:

Saturday 6 March 2021

Vow of Silence Cover- Warhammer 40K

My initial Illustraction

Rachael Mackens Cover

Our, Cubicle 7 Entertainments, newest 40K book which  I did the cover for is now open for pre-orders! Its always fun taking a stab at the grim darkness of 40K's future! Thanks has to go to the producer Zak Dale Clutterbuck for the initial idea session and for the back and forth as it developed.  Also thanks has to go to Rachael Macken for designing the cover around the image and the many other creatives who worked on the interior of the book:

More about the book:

Something terrible has happened at the silent monastery Hephesteum’s Rest, but it's monks aren’t talking....

More here:

Sunday 21 February 2021

Sketch Dump

Shape sketch

Initial Sketches

Horror Sketch

Some sketches done over the last few months, exploring different styles, narration & light.

Sunday 7 February 2021

Wrath & Glory: Forsaken System Player’s Guide, 40K

Agri World

Mining on Avachrus

Silo Agri world

Knight Parade, Knight world

Only have time to post about once a month nowadays, so good bit behind things. Catching up, here are some recent pieces I did for our, Cubicle 7 Entertainments, Wrath & Glory: Forsaken System Player’s Guide recently. 

Alot of the credit has to go out to the producer Zak Dale Clutterbuck for giving the time to find a unique way of describing the world of 40K.  And of course not to forget, all the other creatives who worked on the game, from the graphic design, to writers, editors, other artists and many other creative inputs involved who made it come to life. As for the game:

Cut off from the might of the Imperium by the Great Rift, and beset on all sides by the daemonic forces that emerge from the tear in reality, the Gilead System stands as a bastion of faith in the Emperor. Unable to call for reinforcements or escape the System, the citizens of these planets fight to preserve the Imperial Creed as they battle back the vile xenos, corrupted renegades, and foul daemons that assail them.

More here:

Friday 8 January 2021

Some recent Warhammer Fantasy Pieces

Karak Azgaraz Gate

Mootland- got to stretch the old archaeology muscles for this one

The Dread wood- its great to just do an illustration sometimes like this one

Luitpoldstrasse- its been a while since I had the chance to do a figural piece like this one, was alot of fun

A bit behind things in posting, but here are some recent pieces I did for our, Cubicle 7 Entertainments, WFRP archives of the Empire that was released last month. Thanks has to go out to Pádraig Murphy the producer on this for letting me have some fun on these pieces.  And to all the other creatives who worked on the game, from the graphic design, to writers, to other artists and many other creative inputs involved who made it come to life. As for the game:

 A fascinating and diverse collection of articles on topics that cover the length and breath of the Old World. The first volume focuses on the other species, Dwarfs, Elves and Halflings, whose presence enriches (or enrages) the world of Warhammer Fantasy Roleplay. Volume I details new locations, careers, and NPCs perfect for inclusion in your next WFRP adventure.

More here

Friday 18 December 2020

Duty Beyond Death Out now!

 Cubicle 7 Entertainment 'Duty Beyond Death' is out now! I did the cover art for this great adventure, I  love 40K for that tech horror vibe it has going on, its great fun playing in that sandbox! As for the game:

Duty Beyond Death: something has gone nightmarishly wrong at the Pakthertius Servitor Manufactorum — investigate to discover its arcane technological secrets, and try to be the first to emerge alive! 

Art direction & produced by Zak Dale Clutterbuck,  graphic design by Rachael Macken, along with many more talented artists, writers and other creatives who helped make the book a reality. You can get the PDF now or find out more about the game here:

Friday 4 December 2020

Age of Sigmar, Starter set- Final pieces

My final batch from Age of sigmar starter set. These ones were such a blast, as they are all part of one sequential story/adventure, journeying deep under brightspear and eventually coming out for the grand finale. I loved going on this journey with the players, using the colours, lighting, and compositional elements, building up tension slowly to the final action packed ending. Also got to design some cool spaces, the age of sigmar setting has much potential for imaginative ideas!

These images were all for the recently released starter set, which helps players enter the world of Age of Sigmar.  Not only do you get a complete learn-as-you-play adventure, you also get a guide to the city of Brightspear and eight new one-page adventures. 

Art direction & produced by Emmet O' Bryne, written by Jacob Rogers, graphic design by Rory McCormick, along with many more talented artists, writers and other creatives who helped make the book a reality. You can get the PDF now or find out more about the game here: